m0n5t3r0u5
New member
Motivation Unstoppable Force
Since the new Motivations are released i had about 15 Games.
I play Hadross and I tested nearly every Motivation of them. Generally speaking, I had a positive feeling that they are in terms of fairness and possible accomplishment quite right.
I had the same feelings with Motivations that I played against with one exception “Unstoppable Force” . I don t know how this Motivation plays out against other factions but against Hadross it is devastating and I don’t know how to handle this Motivation. Maybe I am playing it wrong but I don’t think so.
Let me explain the Problem with this Motivation.
Factions like Nasier can start their game in DZone C and with the right training and motivation they can be in the opponents DZ at least in round 2 and start making will checks . You take at least three Leaders with you. That is a possible Moral loss between 2-6 in turn 2 without killing even one Modell.
Since there is no hint in the Motivation that you have to be completely within the Dz of your enemy, the leaders can stand there with just the tip of their base in DZone “D” from the enemy.
Again with the right combination of Leaders you can have a “Will” 7 leader in the enemy zone with “Iron Will”. That’s nearly a guaranteed Moral loss for your opponent.
In the last two games I lost 10 Moral (battle sized game) in two rounds.
You just bring enough pelegrath body’s with you so that your opponent can t reach your Leaders and if he does and he doesn’t kill them you get the chance of potentially make a moral loss to your opponent.
Even with a tough as nails army like Hadross you loose troops and with that you loose Moral. When you lost like 10 Moral in two rounds it is nearly Impossible to turn the game around.
Hadross is so slow that this faction doesn’t have the chance to block its enemy’s out of its DZone.
Every other Motivation is not so easy to accomplish like this.
Motivations should be more a two sided sword. What I mean is that you have to risk something to get a benefit or the potential to use it a tactical Option.
“Sever the Head” is one of that. You force your opponent to make decision if he should risk a potential 2-4 moral loss if he uses the marked model too aggressively to do something against you. But you still have to work for the Moral loss. It doesn’t simply come with will check.
A simple solution for Unstoppable Force could be just to double the marker count and every marker is one morale loss worth instead of two. It would basically double the time to accomplish it fully.
What Do you think?
Since the new Motivations are released i had about 15 Games.
I play Hadross and I tested nearly every Motivation of them. Generally speaking, I had a positive feeling that they are in terms of fairness and possible accomplishment quite right.
I had the same feelings with Motivations that I played against with one exception “Unstoppable Force” . I don t know how this Motivation plays out against other factions but against Hadross it is devastating and I don’t know how to handle this Motivation. Maybe I am playing it wrong but I don’t think so.
Let me explain the Problem with this Motivation.
Factions like Nasier can start their game in DZone C and with the right training and motivation they can be in the opponents DZ at least in round 2 and start making will checks . You take at least three Leaders with you. That is a possible Moral loss between 2-6 in turn 2 without killing even one Modell.
Since there is no hint in the Motivation that you have to be completely within the Dz of your enemy, the leaders can stand there with just the tip of their base in DZone “D” from the enemy.
Again with the right combination of Leaders you can have a “Will” 7 leader in the enemy zone with “Iron Will”. That’s nearly a guaranteed Moral loss for your opponent.
In the last two games I lost 10 Moral (battle sized game) in two rounds.
You just bring enough pelegrath body’s with you so that your opponent can t reach your Leaders and if he does and he doesn’t kill them you get the chance of potentially make a moral loss to your opponent.
Even with a tough as nails army like Hadross you loose troops and with that you loose Moral. When you lost like 10 Moral in two rounds it is nearly Impossible to turn the game around.
Hadross is so slow that this faction doesn’t have the chance to block its enemy’s out of its DZone.
Every other Motivation is not so easy to accomplish like this.
Motivations should be more a two sided sword. What I mean is that you have to risk something to get a benefit or the potential to use it a tactical Option.
“Sever the Head” is one of that. You force your opponent to make decision if he should risk a potential 2-4 moral loss if he uses the marked model too aggressively to do something against you. But you still have to work for the Moral loss. It doesn’t simply come with will check.
A simple solution for Unstoppable Force could be just to double the marker count and every marker is one morale loss worth instead of two. It would basically double the time to accomplish it fully.
What Do you think?
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