Mid-Nor

BoBzz

New member
I have chosen! Im doing Mid-Nor!(just gotta love the lil puppety fellas!)

The Force when its complete will have the following:
4-6xReapers
5xIncubes(Incubi?)
2-3xProwlers
3xFlail Bearers
1-2xFireSpitters
1xMaster of Puppets
1xAkaranseth
1xNeran The Scary
1xMahal The Enchanter(Mage right?)

1xMaybe The Clan Box?

How does it sound? Too Unbalanced?
Who would lead it?

Im also considering Dirz Allies and Familiars(how do they work are they allies or something else?).

Thanks,
Sam
 

Corvus

New member
Hey Bobzz, I think we all want to help, but there are only a few mid-nor players here...

The only real mid-nor player I know is Partycrasher, but he rarely visits this forum ...
 

Jenova

New member
Originally posted by BoBzz
The Force when its complete will have the following:
4-6xReapers
5xIncubes(Incubi?)
2-3xProwlers
3xFlail Bearers
1-2xFireSpitters
1xMaster of Puppets
1xAkaranseth
1xNeran The Scary
1xMahal The Enchanter(Mage right?)

1xMaybe The Clan Box?

Sounds good to me. My army looks a lot like yours and they kick serious butt (and they\'re not even painted!). Akaranseth is really insane. The scourge bearers too (I think they are the ones you call flail bearers). I haven\'t been too impressed with the Incubi, but they are cool figures. I use Akkadahlet (sp) as the sorcerer in my army, but I\'m sure Mahal is cool too. The master of puppets is a warrior mage, so with both him and mahal you should have some quite effective magic.

Please do tell how your games work out :)
 

Cheeba

New member
well I don\'t know what to say?
You shoud at least tell us how big your army shoud be (in AP)
Normal games are played with 300-400 AP.
So I would suggest that you pull up and 300 AP army at first and then consider more minis.
For example Neran The Scary is a very expansive mini to play in an 300 game with Mid Nors. And if you do play him you got to use Gargoyls (I\'ve never played against him without facing damn flying gargoyls.
The only real help I can suggest is that you play Mid Nors on Mass.
With at least 14 Minis in a 300 game if its allowed in your region.
 

Chrispy

New member
Originally posted by Corvus
Hey Bobzz, I think we all want to help, but there are only a few mid-nor players here...

The only real mid-nor player I know is Partycrasher, but he rarely visits this forum ...

Oh, then what am I? :p Pbbbt!

(Okay, so I really don\'t PLAY but I know a lot of tactics)

You chose a lot of things on \"coolness\" if I am not mistaken, but keep in mind Mid Nor is a swarm army and bogging down with expensive troops is kinda weird. If you play with the boxed set, play it as the main component and work the rest of the army in, and not the other way around. I forget where I originally had my full Mid Nor tactics, but I have it on file:


Overveiw:
The problem most people face when making a Mid Nor army is they are not familiar with the type of army it is. In other games, armies usually have a common theme: Elves are always fast, Orcs are strong, Dwarves are tough. But Mid Nor Dwarves are not like your regular dwarf, and this freaks some people out! The best way to think of them is like the Norse Berserkers: they are strong in battle and can shake off wounds, but the Berserks will die eventually from those wounds. The same thing happens with the Mid Nor Dwarves: their stats are slightly stronger than normal dwarves, and with Possessed they can fight with better combat effectiveness than if they did not, their Fear Characteristic helps them lower thir opponet?s score, they also have cheaper troops so they can soak up casulities. Thus, anyone who belives they should try and make sure every troop defends and is coddled should play Griffons... Mid Nor dwarves are fighters who belive the best Defense is a good Offense!

Magic:
When using Black Magic, you must remember it is opposite of all othe forms and other forms are opposing it. Thus, you can attempt to cancel spells, but unless your opponent only has Primagic, you will be cancelled also. That being said, Cthonien Magic is very destructive, even to it?s users. Things like ?Sacrifice of the Puppet? can get you mana for free, but if you don?t use that mana, your mage will undergo a wound.. Also, don?t forget to look into your hated enemy (Tir Na Bor)?s spells, surprisingly they DO have Cthonien magic in a few spells. Primagic can be used by all mages, and things like Primagic Deferment are a must for tricky spells. ?Devestation of the Puppet? is one of the most cruel spells. You basically make a Possessed troop a living time bomb, and if your opponet is smart he should run away or be cut down by this kamikaze. With the large numbers of Mid Nor dwarves that can be feilded, the loss of a few is not that great. Plus, you can always use a Collector to bring them back (See Miracles)

Miracles:
Each Mid Nor Dwarf is alive with the will of the Despot! This means, just like Griffons, they can re-roll a 5 or 6 when invokin miracles so don?t forget it! The two best Miracles are ?Invocation of Reapers? and ?Resurection of Possessed?. The Invocation of Reapers can basically make Reapers around the Faithful, thus you wouldn?t need to spend points o them. The tricky thing is if they are summned round the Faithful, they can be used in the Temporary Faith, which can be used to invoke more, and so on, and so on.. Ressurection of Possessed is also very useful, but only a Collector of the Despot can use it, and he needs to use a Collect marker for it which he only gets by killing enemies.

Characters:

Akaranseth

The only Character with a Disipline of 5, so he?ll keep things running smoothly. He also has a good Resistance (unlike the other Bane Bearers), and can gain Bane of one of your opponet?s caracters randomly.

Akkadhalet

I cannot stress how important his 2nd Incarnation is! It makes him a much better mage at the upgrade of only +7 points. He can also use Earh Magic, which is nice if you have an Elemental model laying around...

Araqsalil the Flayer

A good champion with a good ratio of points/stats. I suggest putting him in every army because of his Command skill and force. The only problem is he is not Ambidextrious, but he?s using two swords!!

Azahir the Demented

At only 2 points more than Araqsalil, this is another good option, as he has the best Defense and Resistance of all Mid Nor! He is a bit weaker in STR and ATT then Araqsalil, but he is also an Adventuerer and you cna play his Scenarios for fun, plus you get his evil doll of Ensail, which can sacrifice a troop to heal one notch of wounds on Azahir.. His model is a bit lacking, though....

Collector of the Despot

Get one of these every time! I?m serious, with the ability to heal and ressurect your troops, this guy will make sacrifing things a whole lot easy since you know they?re comin back! But like I said, he needs Collect tokens for healing, and he can only get these by killing. No porblem, just stick him in with some troops and let his Warlike Fury go to work!

Kanizhar the Cannibal

The only champion for the Incubi, he?s a must when feilding them. Just like the Incubi, he can choose to increase his strength or he can gain Regeneration but his strength is better than those of the Incubi and he can wound a freind to try Regeneration again. However, he is more expensive than other characters, and not as strong in stats, so he might not fit in unless you have the points to back him p with Incubi..

Master of Puppets

The Warrior Mage of Mid Nor, his special ability of his Puppets are ke.. They can store mana, give the best results of 2 dice, or give someone the Ambidextrious ability! If you cannot afford any other mage, get a master of puppets as he has a great RES but remember he only has a Power rating of 2.

Mahal

Mahal is the best and most expensive mage for Mid Nor right now. But he is the only mage to use Black and Water magic, plus he has additional limbs and Regeneration! His INT stat is only 3, though, and that has some effect on his magic casting ability.

Neran the Terrible

He?s actually not as terrible as his name impilies. In fact, he is the most scariest Character in the army (they find a walking scarecrow scary?) which will break most enemies he?s up agianst if you charge with him and some troops. He is also the best Fathful and thus that makes him the Reaper factory! However, his cloak (cheap as it is) is a bit useless. Since he is cheap, I suggest using him and a Collecter if you can help it.

Standard Bearer

Though not a real character, his special ability is f note. You can add a troop?s (non character) DEF to his ATT, but his DEF is then 0. If you?re using both dice to attack, this helps a ton against enemies!

Troops:

Mid Nor Warriors

Basic troops of Mid Nor, at 8 Pts. each, you can afford a lot of them for cannon fodder. They are also the most basic, well rounded troop that can be used against any kind of enemy

Mid Nor Halberdiers

I much prefer these to Warriors, as they are the same points and are stronger. This sacrifices defense, but they?re much better at killing things.

Sentinals

Sentinals are great at overcoming the movement problems of basic troops, but they are much more expensive. One almost costs as much as 3 Warriors! But they also have Scout, and thay may also be a problem if they get sperated from the rest of the army, so you?ll have to back them up with other fast stuff like Prowlers or Reapers. But in any army, I at least take 3.

Reapers

At first you might think ?15 points for something that has stats less than that of a Warrior? No thanks!? but remember when they are flying and charge, they gain +3 to thier stats! They can also be summoned with a Faithful id you really ned them, but don?t want to pay for them indidually..

Prowlers of the Abyss

Each Prowler has a different set of abilities and stats that make each one unique. The Bestial Charge one is the Most well rounded, while the Warlike fury one is the stronger and Implacable/1 is the best suited for defense. Don?t forget you can use their Jump skill to cover more ground!

Bane Bearers

The new favorite troop type. Possessed and Hard to Kill make it so you move a wounds down, then you move the affect down. In essence, a Critical wound effects them like a Light wound! However, they do not have the RES to back themselves up, so they will die qucik if you try and use them by themselves. Nevertheless, they are indespensable to any major battle!

Spitfire Throwers

These guys are the only Mid Nor shooters for now. At 29 points with a great RES and DIS, plus the ability to shoot with FOR 8 over a maximum of 60 CM, you?d be crazy if you went up against another hand to hand army and didn?t take one! The only problem is the wondering cannon ball that the Light Artillery rule gives, so shoot before your guys get near the target or suffer the consequences.. this troop definatly teaches other armies to disperse quickly!

Incubi

Though they come in an expensive boxed set, Incubi replace Sentinals in effectiveness from time to time. Though they lack the movement of Sentinals, they have the Toxic and Instinct to Survive abilities and can add +2 STR or Regeneration/5!


I\'ll update it as soon as I have time to translate Sden or Rackscan when they have it, or if Rackham hurries up and allows me to buy them seperate!
 

Chrispy

New member
The Colony of Ephorath.

Whoo hoo! I finally got the cards (one day waiting, shows my paitence.. :rolleyes: ) Anyways, here\'s how they play:

The colony of Ephorath:
Just like the other boxed sets, if all the members in teh box are present, they get a special benefit. In this case, the demon Ephorath can possess one of them during the Tactical roll. In game turns, this means a figure gets +1 Attack, Strength, Defense, and Resiliance. He can also \"jump\" to another during other Tactical rools, but a fig must be in 10 cm of the previous one. This gives a lot more flexibility, so if you\'re figs are closer, they can get stronger when needed.

Yh-Karas, King of the Abyss:

The king is your basic Champion, with a bit more of a punch. He is the most expensive, but he is a must for the colony. He has both Leadership and Ban/Leadership, so he can kill off champs, as well as Authority. His artefact cards allow him to get Leadership/20 and sort out combat, even if another fig has Authority around him! That means, he\'s effectivly better than Drac mac Syro! His scepter can also be used by other mid nor champs, but with him, it augments more of his abilites. He already has Master Strike/5, but with th scepter, he can sacrifice Strength points to lower his enemy\'s Defense. That means you can do it two times, and he still gets +1 Str on his Master Stike! And since you\'ve lowered your oppenent\'s defense, he\'ll probably get hit.

Ezalyth, Queen of the Damned:

At first look, she\'s a bit of an expensive warrior-mage with a bit more Movement, a few othr abilites, but only and Initiate. She also has the same special ability as the Masters of Puppets, so you don\'t have to buy one of them. Her Mirror augments her Instinct to Survive by giving an extra die, but Dark gems must be given to it. As for spells, one is offensive, and two are defensive, and they deal with either making the enemy weaker, or strengthening the Mid Nor side, but at a slight cost. Overall, I\'d take her for the Colony ability, given a choice.

Edit: Give her Abyssal Force, from the Dark Familiar pack. This will pump up Yh-Karas\'s Master Strike ability greatly, even if you set the difficulty at 4. then you\'d need a 2+!

Ysilthan, Bishop of Ysmur

Weaker of all teh characters, teh bishop is still above average stat-wise. His artefacts allow him to \"hold\" a miracle and unleash it later. Only problem is, it must have a number value, so no Reaper dropping out of the sky. His background card allows him to use \"Reserved to Ysilthan\" in addition he would only normally have, and he can sacrifice Faith points to gain Leadership equal to the number spent times five. His miracles are pretty good but I\'d still like a healing abilit of the collecters...

Knight of Ruin:

Basically, a Sentinal. Their special ability allows them to charge a fig that a charchter can see, but they must be witihin their Leadership range. Great for the colony, but not many other figs have Leadership. If taking him in a normal army, uses Araqsalil.

Castles of Desolation:

The castles are your atrillery, but at Str 7 and slightly shorter distance than a Firespitter, but they can fire 360 degrees and while Engaged in combat, but at a penalty.

Skinner of Mid Nor:

The colony\'s basic troops, their stats are below normal Mid Nor troops, and slightly more point wise, but they have Martyr and Devotion (depending on which card you use) so they can help out a Fatihful. My advice is to get a collector!
 
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