Maneuver, special actions and actión

Aldebaran

New member
it is possible to realize the following one?
realize a maneuver (combined activations), later a sprint and when the unit is in contact to realize an action to attack.
Is it possible to realize a special activation and later an activation? or on having realized one, is not it possible to realize other one?
 

Acebaur

New member
You can ony perform one action per activation. So if you sprint, you can't attack or if you perform a special action then that also counts.
 

Gregdorf

New member
Seems like there is a language barrier here, i will try and answer as best i can. During its' activation a model can perform one action and one movement. The order that it performs the movement and action does not matter for the individual model. If you perform a combined activation all the models in that combined activation perform thier movement and action in the same order, but are not required to perform the same action.
 

Aldebaran

New member
Seems like there is a language barrier here, i will try and answer as best i can. During its' activation a model can perform one action and one movement. The order that it performs the movement and action does not matter for the individual model. If you perform a combined activation all the models in that combined activation perform thier movement and action in the same order, but are not required to perform the same action.

Thanks Gregdorf, I speak Spanish, my English level is medium or low.what happens is that I had a confusion or misunderstanding regarding the actions and special actions. that yesterday I made the erreo to make a sprint and posteriomente an attack action.
 

Gregdorf

New member
No worries i figured we would be able understand what is going, besides your english is much better then my spanish. As far as the game is concerend there is no distinction between the different types of actions.
 

scifind

New member
As an addition to this question, if you activate, move and sprint into base to base contact with an opposing unit, does the opposing model have to disengage on their turn?
 

Aldebaran

New member
but instead of disengage, the opponent could attack, may not be very convenient. or it has to be disengage to attack? (I do not believe it)
 

EvilDave

New member
I have no idea what you're asking. You have to have range and line of sight to attack. For most attacks that means being engaged.
 

Aldebaran

New member
I have no idea what you're asking. You have to have range and line of sight to attack. For most attacks that means being engaged.

Scifind said: As an addition to this question, if you activate, move and sprint into base to base contact with an opposing unit, does the opposing model have to disengage on their turn?

I said :
the opponent instead of disengage, can attack? or to attack must it be disengage to attack?
 

EvilDave

New member
Ya, still no idea. You disengage with a maneuver and attack with an action. You don't have to disengage to attack. If you want to attack then do so and disengage, or disengage and then attack if you have the range.
 

CMON Michael Shinall

Administrator
Mi espanol no es bueno:


1. Si usted esta comprometido (contacto? enganchar?), no estas obligado a desenganchar.

2. Usted tiene 1 Accion y 1 Move. Acciones son cualquier cosa en una caja en la tarjeta --> Ejemplo: Gelatinous Shift [Especial Accion], Fluid Strike [Ataque Accion], Sprint [Especial Accion]


Ejemplo:

Sevridan Gutter Activar.

Sevridan Gutter move y contacto enemigo.

Sevridan Gutter realizar 1 Accion: Gelatinous Shift [Especial Accion]*** o Fluid Strike [Ataque Accion] o Sprint [Especial Accion].

Sevridan Gutter activar el fin.


***Resonate permite Ataque despues--> Regla especial.


Editar: Sevridan Gutter posee "Lento" regla- No poder "Sprint".
 
Last edited:

Aldebaran

New member
Mi espanol no es bueno:


1. Si usted esta comprometido (contacto? enganchar?), no estas obligado a desenganchar.

2. Usted tiene 1 Accion y 1 Move. Acciones son cualquier cosa en una caja en la tarjeta --> Ejemplo: Gelatinous Shift [Especial Accion], Fluid Strike [Ataque Accion], Sprint [Especial Accion]


Ejemplo:

Sevridan Gutter Activar.

Sevridan Gutter move y contacto enemigo.

Sevridan Gutter realizar 1 Accion: Gelatinous Shift [Especial Accion]*** o Fluid Strike [Ataque Accion] o Sprint [Especial Accion].

Sevridan Gutter activar el fin.


***Resonate permite Ataque despues--> Regla especial.


Editar: Sevridan Gutter posee "Lento" regla- No poder "Sprint".

this forum helps very much to the game. it favors learning. do you know if they think to translate the rules for the Spanish?
 
Back To Top
Top