extropymine
New member
As I have been thinking about the pending Phoenix edition of Confrontation, I've started to particularly focus on a statement made during GAMA: that Legacy intends to do new miniatures, but everyone will need to be patient. Obviously, new sculpts take time, and with so many armies in Confrontation it could take a long, long time for a particular army to see new models. That could lead to frustration and players might not "stick with it" which would damage the chances of the game's re-release being a success.
So I have two suggestions, and both of them are about cards.
First, take a page from GW's playbook. When a new 40k Codex comes out, you can bet that there will be profiles inside without a corresponding miniature. The most recent version of the Tyranids Codex is a great example. It came out over two years ago and last month, they *just* released a Tervigon kit. For two years, people proxied and converted and substituted, but Tervigons were seeing play.
So my first suggestion is that Legacy release, sooner rather than later, card packs with new profiles. Don't do army-specific ones, that would limit sales. I would do alignment-specific ones: one pack of 15 cards for Light, one for Destiny, one for Darkness. That would mean each army of that alignment would get 3 profile cards in the pack. Alternatively, I suppose you could do packs where each of the 15 armies got a single card. Once the card packs are out, try to commit to releasing the associated miniatures in an upcoming wave.
The reason to do this is pretty straightforward: you're letting every player know that you haven't forgotten about their chosen army. Even if it takes a year to see a new model, having new profile cards allows players to convert or proxy while they play NOW, and what you really want is people playing as much as possible. Don't give players a reason to keep their army in storage while they wait for the new sculpts. Give us something to occupy us while we wait, and build the game while you're at it.
My second suggestion also has to do with cards. In the GAMA interview with David Preti that's been posted around, he says that the cards may be modified to improve game dynamics. Unless you're talking about something purely cosmetic, this might be a terrible idea. If you change the cards in a way that makes the old cards useless, you're inviting real trouble. The only way to soften that particular blow would be to re-issue a new profile card for every old model, but even that might be a bitter pill to swallow, depending on how much it's going to cost to re-purchase our armies' cards.
Thanks for reading.
So I have two suggestions, and both of them are about cards.
First, take a page from GW's playbook. When a new 40k Codex comes out, you can bet that there will be profiles inside without a corresponding miniature. The most recent version of the Tyranids Codex is a great example. It came out over two years ago and last month, they *just* released a Tervigon kit. For two years, people proxied and converted and substituted, but Tervigons were seeing play.
So my first suggestion is that Legacy release, sooner rather than later, card packs with new profiles. Don't do army-specific ones, that would limit sales. I would do alignment-specific ones: one pack of 15 cards for Light, one for Destiny, one for Darkness. That would mean each army of that alignment would get 3 profile cards in the pack. Alternatively, I suppose you could do packs where each of the 15 armies got a single card. Once the card packs are out, try to commit to releasing the associated miniatures in an upcoming wave.
The reason to do this is pretty straightforward: you're letting every player know that you haven't forgotten about their chosen army. Even if it takes a year to see a new model, having new profile cards allows players to convert or proxy while they play NOW, and what you really want is people playing as much as possible. Don't give players a reason to keep their army in storage while they wait for the new sculpts. Give us something to occupy us while we wait, and build the game while you're at it.
My second suggestion also has to do with cards. In the GAMA interview with David Preti that's been posted around, he says that the cards may be modified to improve game dynamics. Unless you're talking about something purely cosmetic, this might be a terrible idea. If you change the cards in a way that makes the old cards useless, you're inviting real trouble. The only way to soften that particular blow would be to re-issue a new profile card for every old model, but even that might be a bitter pill to swallow, depending on how much it's going to cost to re-purchase our armies' cards.
Thanks for reading.