Oakwolf
New member
The King's guard has been a puzzle for me so far...and with the advent of the Stone Thrower, able to literally pulverize this unit, it's not getting easier.
I get that we need to protect them usually, but in this case, we can't...and since they cannot heal, it's the dream target for the engine. By turn 3, odds are very good to wipe it out without recourse and there goes 3VP.
The best solution, imho, and given its special rules, would have been to have the Kingsguard count as a solo unit. With the new objective rules...it'd be able to hold an objective admirably (so you'd have to manage when/where to commit it, if you dare). I can certainly imagine the Kingsguard being one of the best unit to hold an objective, both thematically and mechanically. Right now with 2 ranks...this is another drawback for them.
I get that we need to protect them usually, but in this case, we can't...and since they cannot heal, it's the dream target for the engine. By turn 3, odds are very good to wipe it out without recourse and there goes 3VP.
The best solution, imho, and given its special rules, would have been to have the Kingsguard count as a solo unit. With the new objective rules...it'd be able to hold an objective admirably (so you'd have to manage when/where to commit it, if you dare). I can certainly imagine the Kingsguard being one of the best unit to hold an objective, both thematically and mechanically. Right now with 2 ranks...this is another drawback for them.
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