jamsessionein
New member
Hey guys.
I was skimming my Forces of Warmachine: Khador book... inside there, they have a couple nice painting tutorials, but I'm having some trouble grasping some of the concepts within, so I though I'd bring my questions here.
The image on the left is the base coat. Step 2, which is the image on the right, is described thus:
"Use Sanguine Base for the first layer of shading. Apply the paint thin and blend it into the recesses and shadows".
This is all very well and good, but I really have no idea how to properly execute that. In the past, every time I've tried to achieve a gradienting effect like this on a model, but it always either ends up too heavy-handed (meaning, a blob of color with a clear edge between the 'shade' color and the brighter base color), or it pools strangely and dries unevenly. The closest thing I've found to simulate this effect might be Citadel's washes, but when you brush that stuff on, you can clearly see the edge or boundary between "area that got washed" and "area that did not get washed".
I'm hoping to get some advice as to proper shading technique so I could duplicate something like the above. I've tried feathering paints out with a wet brush, but the problem I always have is that as I introduce even a tiny bit of water to the paint, it starts to run and get a bit out of hand, and I have trouble controlling it.
Anyone have sage advice?
Note that I'm not looking to actually paint red on the models I'm working on, I'm doing a white color that I need to shade with grey, but my question is more about the technique than the particular colors.
I was skimming my Forces of Warmachine: Khador book... inside there, they have a couple nice painting tutorials, but I'm having some trouble grasping some of the concepts within, so I though I'd bring my questions here.
The image on the left is the base coat. Step 2, which is the image on the right, is described thus:
"Use Sanguine Base for the first layer of shading. Apply the paint thin and blend it into the recesses and shadows".
This is all very well and good, but I really have no idea how to properly execute that. In the past, every time I've tried to achieve a gradienting effect like this on a model, but it always either ends up too heavy-handed (meaning, a blob of color with a clear edge between the 'shade' color and the brighter base color), or it pools strangely and dries unevenly. The closest thing I've found to simulate this effect might be Citadel's washes, but when you brush that stuff on, you can clearly see the edge or boundary between "area that got washed" and "area that did not get washed".
I'm hoping to get some advice as to proper shading technique so I could duplicate something like the above. I've tried feathering paints out with a wet brush, but the problem I always have is that as I introduce even a tiny bit of water to the paint, it starts to run and get a bit out of hand, and I have trouble controlling it.
Anyone have sage advice?
Note that I'm not looking to actually paint red on the models I'm working on, I'm doing a white color that I need to shade with grey, but my question is more about the technique than the particular colors.