How many times do you pay for movement?

Makhina

New member
Under Hestra's training everyone gains Looming Dread. So if you were to put 4 models within 4 (which happened constantly) of your enemy models then they would receive -4 to their move.

So in this example, if a speed 6 model activates and decides to spring would he have to pay for both therefore moving 3 inches total, or just once, therefore moving 6 inches total.

I know that in the case of terrain the cost is paid only to get on the terrain so it would only apply once. Just hoping that this is only once as this model creates a lot of rage.
 

Teskal

New member
Which model want to spring? There is no action for springing. Some models of Goritsi have leaping.
If a speed 6 model activates within the for models reach, would it not have movement 2?
 

FMC

New member
Looming Dread reduces the Mobility value of a model. The Sprint special action has a fixed value: it is not based on a model's Mobility.

So in your example, the model would be able to move 6": 6 Mobility minus 4 Looming Dread plus 4 Sprint.
 

Makhina

New member
Looming Dread reduces the Mobility value of a model. The Sprint special action has a fixed value: it is not based on a model's Mobility.

So in your example, the model would be able to move 6": 6 Mobility minus 4 Looming Dread plus 4 Sprint.

Then how come terrain would lower sprint value? Or can you sprint into terrain without paying the cost?
 

Teskal

New member
Ok, sprint it is. :)

Sprint is not based on the model's Mobility, but increase it by 4". And the auras did already incluence the Mobility and won't do it again.
 

FMC

New member
Then how come terrain would lower sprint value? Or can you sprint into terrain without paying the cost?
Because Terrain Cost (p16) is paid from the inches of movement a model may take, so it applies to all movement (unless another rule overrides this). Terrain Cost does not affect a model's Mobility value.

Looming Dread affects a model's Mobility value, not its movement (directly). The distance a model may move when it takes a Sprint action is never affected by its Mobility value.
 

Makhina

New member
Because Terrain Cost (p16) is paid from the inches of movement a model may take, so it applies to all movement (unless another rule overrides this). Terrain Cost does not affect a model's Mobility value.

Looming Dread affects a model's Mobility value, not its movement (directly). The distance a model may move when it takes a Sprint action is never affected by its Mobility value.

Ah! We missed that point, thanks!
 

crazedloon

New member
Because Terrain Cost (p16) is paid from the inches of movement a model may take, so it applies to all movement (unless another rule overrides this). Terrain Cost does not affect a model's Mobility value.

Looming Dread affects a model's Mobility value, not its movement (directly). The distance a model may move when it takes a Sprint action is never affected by its Mobility value.

So this is essentially how we play, but now that I think about it raises a new question (as it has not happened yet in game)

If you are in terrain a terrain element with rough (X) and enough models move within range to reduce your movement value to X does this essentially mean you have been immobilized until those models deem it worth letting you go? Well at least until you spend a few turns sprinting out at 4-X"
 
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Makhina

New member
So this is essentially how we play, but now that I think about it raises a new question (as it has not happened yet in game)

If you are in terrain a terrain element with rough (X) and enough models move within range to reduce your movement value to X does this essentially mean you have been immobilized until those models deem it worth letting you go? Well at least until you spend a few turns sprinting out at 4-X"

I think I understand his question

Do you mean (as an example), if someone with speed 6 is engaged in a rough (3) terrain do they essentially move 0" and then sprint 4?
 

crazedloon

New member
Do you mean (as an example), if someone with speed 6 is engaged in a rough (3) terrain do they essentially move 0" and then sprint 4?

well in that case I would assume they would be reduced to mov 0" and be forced to sprint only 1". That would be a very un-fun piece of terrain to have on the table, essentially becoming a no go zone for the enemy and a safe spot for the Goritisi
 

Mezegis

New member
Keep in mind, you only need to pay the movement cost once. If you start your activation or move into it, you must pay the cost in inches of movement. Once you are there, for the remainder of the turn, you can effectively move freely unless you enter another effect that also has movement reduction. If a model with move 6" is engaged in Rough 3, they effectivaly cannot move because they would lose all basic movement, then be unable to sprint due to being engaged (they could not move away after paying the disengage cost). If they had the ability to sprint while engaged, then they would be able to go 4" because they had already paid the movement penalty for rough.

Hestra adds an extra wrinkle to this with her looming dread. Get enough people around a model and they are effectively forced to sprint all over as their movement goes to 1 (Hestra minimum reduction) then they would pay the rough cost from there.
 

Makhina

New member
Keep in mind, you only need to pay the movement cost once. If you start your activation or move into it, you must pay the cost in inches of movement. Once you are there, for the remainder of the turn, you can effectively move freely unless you enter another effect that also has movement reduction. If a model with move 6" is engaged in Rough 3, they effectivaly cannot move because they would lose all basic movement, then be unable to sprint due to being engaged (they could not move away after paying the disengage cost). If they had the ability to sprint while engaged, then they would be able to go 4" because they had already paid the movement penalty for rough.

Hestra adds an extra wrinkle to this with her looming dread. Get enough people around a model and they are effectively forced to sprint all over as their movement goes to 1 (Hestra minimum reduction) then they would pay the rough cost from there.

Yeah, this basically made it so that we wouldnt be able to attack, just sprint. I cant even begin to explain how angry that model makes me, I almost quit the game because of her. Probably wont be playing competitive games or against her until fixed.
 

crazedloon

New member
Yeah, this basically made it so that we wouldnt be able to attack, just sprint. I cant even begin to explain how angry that model makes me, I almost quit the game because of her. Probably wont be playing competitive games or against her until fixed.
essentially the problem with all the negative stacking trainings
 

Mezegis

New member
Ooroth and Hestra can be a pain, but as Rank 2 leaders, both are supposed to be powerful. Torvash and Winterhawk are just as bad. I have played against Hestra, and yeah, it's annoying, but then you take motivations that don't involve movement. With nearly every Nasier specialist having ranged magical attacks, I pick it apart.

Vampires die to a stiff breeze, and Goritsi themselves have basically no ranged attacks, so they have to get close to try and kill you. When they do, kill them.
 
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