I saw the Kickstarter when it was up, but the timing was off so I wasn't able to actually jump in.
But this week, I finally picked the game up. I grabbed some files off of BGG, and ... life seems to be good.
I'm hoping to take it for a spin tonight, but I figured I'd ask:
Are there any pitfalls to watch for? Specific rules that cause trouble or are easily overlooked?
If I like the game (and it looks like I will from my first read-through of the rules), where should I go next? Which team(s) are the most fun to play? Are the KS-exclusive bits worth tracking down?
I'm also one of those League Organizer folks. I've run leagues for Blood Bowl and Dungeon Twister and Formula De and ... well, a bunch of games, both sports-themed and not. This game looks like it's well-suited to league play (and I noticed that there are several sets of league rules out there).
Are any of the teams broken enough to be a problem if I were to host a local league?
Thanks in advance,
Eric
But this week, I finally picked the game up. I grabbed some files off of BGG, and ... life seems to be good.
I'm hoping to take it for a spin tonight, but I figured I'd ask:
Are there any pitfalls to watch for? Specific rules that cause trouble or are easily overlooked?
If I like the game (and it looks like I will from my first read-through of the rules), where should I go next? Which team(s) are the most fun to play? Are the KS-exclusive bits worth tracking down?
I'm also one of those League Organizer folks. I've run leagues for Blood Bowl and Dungeon Twister and Formula De and ... well, a bunch of games, both sports-themed and not. This game looks like it's well-suited to league play (and I noticed that there are several sets of league rules out there).
Are any of the teams broken enough to be a problem if I were to host a local league?
Thanks in advance,
Eric