While we are waitng on Wave 2 and in anticiapation of table top rules , we have been trying out some ideas about cover. One thing that is always asked is if the board has trenches why is there no bonus for being in them, so.......
If an infantry/foot unit is in a trench grid then if it is fired on and if the line of fire crosses one or more trench side it gets the "Bolstered Defence" buff - the numbrer of dice rolled against it is reduced by one to a minimum of one. However, this does not apply to flat grid or gas attacks.
We are also messing about with a rule that says vehicles cannot cross over may a trench grid but then may enter it at that point but then cannot leave the trench line (we assume they cannot climb out). To offset this we has allowed players to place up to two "bridges " over their lines which do allow vehicles to cross at that point.
To be fair these are not playtested to the nth degree, but certainly makes for a different game and changes the uses and combinations even for the limited variety of available WAve One units.
If an infantry/foot unit is in a trench grid then if it is fired on and if the line of fire crosses one or more trench side it gets the "Bolstered Defence" buff - the numbrer of dice rolled against it is reduced by one to a minimum of one. However, this does not apply to flat grid or gas attacks.
We are also messing about with a rule that says vehicles cannot cross over may a trench grid but then may enter it at that point but then cannot leave the trench line (we assume they cannot climb out). To offset this we has allowed players to place up to two "bridges " over their lines which do allow vehicles to cross at that point.
To be fair these are not playtested to the nth degree, but certainly makes for a different game and changes the uses and combinations even for the limited variety of available WAve One units.