airhead
Coffin Dodger / Keymaster
We\'ve been running one of Dungeon Magazine\'s adventure paths for a while now. Starts at 1 and goes to 20th level or very near it. (3.5e)
We are closing in on the end of the series and have been discussing options for the end.
Other than basically retiring the characters, has anyone done something fun/creative with the end of a campaign?
We are closing in on the end of the series and have been discussing options for the end.
Other than basically retiring the characters, has anyone done something fun/creative with the end of a campaign?