One caveat before I start: While I\'m marginally experienced with painting (you can check out my CMON page if you want), I am more or less a total 40K newb. So, to prevent falling flat on my face during this project, I am requesting the help and comments of the wonderful minds at CMON. :beer:
Pardon the looong post. :redface:
Theme:
Waaagh, waaagh never changes.
I\'m planning to do a post-apocalyptic 40k ork army, entitled \'Da Bruvverhood of Steal\'. This, of course, will be loosely based off of Fallout 3. The story is that they found a \'Vault\' filled with \'all dem dakky mekky bits\' and went insane. Of course, they will also be led by the \'Vault Dweller\'.
Both are postapocalyptic and junky, so what\'s not to like?
Generally the troops are going to be wasteland raiders (lots of rust and browns, as per orks and fallout3\'s general palette), with some elites in power armor in the grey/metal of the brotherhood of steel. There may be some \'enclave\' armor with glowy bits, but this might be limited to the Meks or something. The kans will be scratchbuilt to look like the protectrons/sentrybots/Mr handys, but dreds, trukks, battlewagons, etc will just be normal ork vehicles or modded from something else.
Thoughts and Problems:
1) Ork Klan and colour scheme/theme.
Of course, there will be lots of browns and rusty silvers, but what accent colour should I use? I\'m tempted between Evil Sunz, and Deathskulls. Red is a color which I love, but the Deathskulls would be more \'accurate\', being thieving gits. Bad moonz is also a possibility; I\'ve been interested in painting yellow and they have a lot of techy bits as well. But where should the accent colours go?
I\'m using Lemmingspawns method of speed painting the grunts, but I would like to find a way of making them slightly more \'attention-grabbing\', maybe like highlighting the metals up and splashing blood on all the choppas. Any other ideas?
I\'m painting up the 1st group of orks now, so hopefully I have something to show in a day or so.
2) Leaders
One idea is to make all unit leaders vault dwellers; that is give them all the dark blue vault suit. However, this means may clash with the rest of the army\'s main colour schemes. A second idea is to mod a pip-boy onto each leader\'s hand or powerklaw. What\'s a better option?
3) Too much green?
Orcs are green; the pipboy is green; and most of the military issue items (robots, rippers etc) are green. How should I remedy this situation, or is the difference in hue of the greens sufficient?
4) Power armor
I think the sculpt with the closest match for power armor are the black orks from WHFB. However, they are much smaller then mega-armor nobz, while mega-armor nobz totally don\'t have the \'brotherhood of steel\' look. Any options?
5) Robots
I have NO IDEA how I\'m going to scratchbuilt them robots. Halp!
Feel free to post any additional ideas/comments!
Pardon the looong post. :redface:
Theme:
Waaagh, waaagh never changes.
I\'m planning to do a post-apocalyptic 40k ork army, entitled \'Da Bruvverhood of Steal\'. This, of course, will be loosely based off of Fallout 3. The story is that they found a \'Vault\' filled with \'all dem dakky mekky bits\' and went insane. Of course, they will also be led by the \'Vault Dweller\'.
Both are postapocalyptic and junky, so what\'s not to like?
Generally the troops are going to be wasteland raiders (lots of rust and browns, as per orks and fallout3\'s general palette), with some elites in power armor in the grey/metal of the brotherhood of steel. There may be some \'enclave\' armor with glowy bits, but this might be limited to the Meks or something. The kans will be scratchbuilt to look like the protectrons/sentrybots/Mr handys, but dreds, trukks, battlewagons, etc will just be normal ork vehicles or modded from something else.
Thoughts and Problems:
1) Ork Klan and colour scheme/theme.
Of course, there will be lots of browns and rusty silvers, but what accent colour should I use? I\'m tempted between Evil Sunz, and Deathskulls. Red is a color which I love, but the Deathskulls would be more \'accurate\', being thieving gits. Bad moonz is also a possibility; I\'ve been interested in painting yellow and they have a lot of techy bits as well. But where should the accent colours go?
I\'m using Lemmingspawns method of speed painting the grunts, but I would like to find a way of making them slightly more \'attention-grabbing\', maybe like highlighting the metals up and splashing blood on all the choppas. Any other ideas?
I\'m painting up the 1st group of orks now, so hopefully I have something to show in a day or so.
2) Leaders
One idea is to make all unit leaders vault dwellers; that is give them all the dark blue vault suit. However, this means may clash with the rest of the army\'s main colour schemes. A second idea is to mod a pip-boy onto each leader\'s hand or powerklaw. What\'s a better option?
3) Too much green?
Orcs are green; the pipboy is green; and most of the military issue items (robots, rippers etc) are green. How should I remedy this situation, or is the difference in hue of the greens sufficient?
4) Power armor
I think the sculpt with the closest match for power armor are the black orks from WHFB. However, they are much smaller then mega-armor nobz, while mega-armor nobz totally don\'t have the \'brotherhood of steel\' look. Any options?
5) Robots
I have NO IDEA how I\'m going to scratchbuilt them robots. Halp!
Feel free to post any additional ideas/comments!