"curse you red baron!" snoopy expansion character idea

birchbeer

New member
Hey all!

I ran this idea by Ted and he thought it was good enough to post here.

Whenever I think Red Baron I automatically think of Snoopy as the "World famous WWI Flying Ace" battling his nemesis, the Red Baron. "Curse you,
Red Baron!"

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I think RW needs Snoopy! But for copyright reasons I would suggest an alternate spelling, "Snuppe" and "Herr Snuppe"

My idea is for there to be two versions of Snuppe, one as the "World famous Flying Ace" and the other as "World Famous Spy" or "Double Agent." They act together as a progression of one unit, i.e., first one is in play, then the other comes in after certain events occur. Each one has their own set of abilities printed on front/back of the Snuppe card (or maybe separate cards, either way...).

Phase 1: WORLD FAMOUS FLYING ACE
Snoopy could either be built-in to his own doghouse styled Sopwith Camel (like Reme), or as a plug that can fit one of the Allied biplanes. I think his plane should be unique though, with a fuselage that has some dog house properties. I had actually started work on my own sculpt for this, but it met with an unfortunate accident involving a book falling on it. But here's an early version--and very rough stage, so be nice--of what I was building:


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Phase 2: WORLD FAMOUS SPY, a.k.a., von Snuppe
A stand alone Snuppe hero unit dressed in "disguise" in a Blight uniform and a Kaiser helmet. And of course, the mustache (See attached photo from comic).

This spy theme needs some explanation. Any follower of Schultz' Peanuts comics will be familiar with the long series of WWI based strips where Snoopy fights the Red Baron and inevitably gets shot down. His plane often crash-lands "behind enemy lines" and his adventures continue as he tries to avoid detection. To do this he wears a disguise, which is little more than a Kaiser helmet with a thin mustache, but evidently effective. He then goes about spying on the enemy, stealing kisses from admiring lasses, and gaining intel as he tries to find his way back to his unit.

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Here's the gist of how it might work:

When the Red Baron is in play, the Allied side may use deployment points to bring Snuppe "WWI Flying Ace" into play. Just below it reads "Curse You Red Baron!"

Although labeled an "Ace" he's really not that great a pilot. In fact, he's pretty bad (dog houses aren't exactly aerodynamic). As long as the Baron is in play Snuppe's full attention is on him. Where the Baron goes, so does Snuppe, other orders be damned (if the Baron dies somehow then Snuppe will follow other battle orders, but not until then...). However, it is EXTREMELY difficult for Snuppe to actually shoot down the Baron (as it should be, so the dice odds should reflect this in play). Conversely, the Baron gets a small bonus against Snuppe, making him slightly easier to hit, but he's not a sitting duck either. He's armed with two good defensive maneuvers, the "roll over" and the "play dead" bluff.

So, if he's not that great a pilot, why waste time with Snuppe at all? Two reasons (well, three, counting his "world famous ground crew," Woodstock):

1) If Snuppe ever does land the 'miracle shot' and takes down the Baron he will score a devastating psychological blow to the Blight forces. This could be either a big VP score (4 points?) or some severe penalty for Blights, or a combinaton thereof. (not sure what is appropriate for game balance, but open for suggestions). If nothing else, it will give the Blight something to think about.

2) When Snuppe gets shot down he does not actually die, but rather crash-lands "behind enemy lines." Here you flip over his character card to reveal the "World Famous Spy" side. The image on the card shows Snuppe in disguise, wearing a Kaiser helmet and thin mustache, which is the image shown on the other side of his card (or on the alternate card).

Snuppe is now under cover, and while his game mini moves on the actual field of battle with all the other units, it is invisible to the Blights (because of his ingenius disguise!) until they REVEAL him through a successful dice roll or special 'Counter Intelligence' tactic card (Snuppe is very susceptible to beautiful young lasses (in one Schultz comic I recall Snoopy imagines Lucy as being a female spy on his tail). If the Blight are successful in revealing his location then Snuppe still has a chance to evade capture (less chance if it's a female counter intelligence card in play) by making his own dice roll, or playing a special 'Counter Intelligence' card himself. If he succeeds, he continues on his mission. If he fails then he is captured, his mission thwarted, and he is hauled off to a POW camp, and the Blight scores 2VP (?) for their efforts.

If Snoopy is successful in reaching the objective location he scores 1 VP for the Allies. He then rolls three dice and exposes ONE enemy secret mission card for every die roll of 4+. If he has a "Counter Intelligence" card to play he can succeed on rolls of 3+. If he does not have the Counter Intel card but the Blight player does (and plays it), then Snuppe will succeed only on rolls of 5+. Regardless the results, Snuppe is then returned to the Allied homefront stock pool where--because Woodstock has salvaged his plane wreckage and returned it to working order!--he may be deployed again (paying the deployment points) as a pilot if the Red Baron is still in play, and repeat the process.

This hasn't been tested and I haven't even begun to work out the variables, but I think it could make for some interesting strategic decisions on both sides. If a Blight Spy version is created then you could also get a sort of spy vs. spy thing going.

Cheers,

Bruce Monson
 
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poison_shadow

New member
Ha! The very first thing I thought upon seeing the Rivet Wars Red Baron was "Aww, they should'a done Snoopie!" despite how much I love the way it turned out. Good to see I wasn't alone in my thinking! These are some very cool ideas here, I never would have thought to do so much with the character.
 

donnbobhardy

New member
I proposed a Snoopy during the KS campaign. I was shouted down by people who wanted more authenticity. I think a Snoopy and a Wonder Woman in an Invisible Jet would make great additions to the air heroes.
 

Decar

New member
birchbeer, welcome to the forum!

There are a lot of great ideas here and I can't wait to see what you do with them all.

The model is looking great - sorry to hear about the book falling on it :(

The landing-behind-enemy-lines mechanic sounds really novel and possibly something that could work for the other air heros.

Thanks so much for sharing! Keep us posted!
 

Bubo

New member
+1 for an awesome idea, sculpt, and for putting so much thought into this unit's abilities & play.

I'm not sure how i'd feel about playing a snoopy character in a rivet wars game, as i do feel it goes beyond the core aesthetic of the heroes they've managed to integrate into the game. That said, i'd love to have a copy of the above sculpt just to display in my collection - it's that cool! i LOVE snoopy, especially since i had a dog growing up who looked & acted just like him.

Keep up the awesome work, and please - give this sculpt another go! second time's a charm.
 

birchbeer

New member
+1 for an awesome idea, sculpt, and for putting so much thought into this unit's abilities & play.


I'm not sure how i'd feel about playing a snoopy character in a rivet wars game, as i do feel it goes beyond the core aesthetic of the heroes they've managed to integrate into the game. That said, i'd love to have a copy of the above sculpt just to display in my collection - it's that cool! i LOVE snoopy, especially since i had a dog growing up who looked & acted just like him.

Keep up the awesome work, and please - give this sculpt another go! second time's a charm.

Thanks!

I'll definitely give it another go.

Unfortunately, I don't have much experience playing the game itself, so I'm not sure what the stats should even look like. Would love some thoughts on that from those of you who have played a lot.

As for Snoopy being beyond the core aesthetic, I'm not sure what you mean. I thought the anachronistic, tongue-in-cheek character knock-offs of Rambo, Indiana Jones, Uncle Sam, etc., were what they were going for, integrating mythic heros and anti-heros in with historical figures. All great fun, and clever. I think Snoopy could join the party in a creative way, and maybe, JUST MAYBE, finally get to shoot down that dastardly Baron! :pirate:

From an historical perspective, too, the notoriety of the Red Baron in popular culture actually owes a lot to Snoopy's Walter Mitty-like battles in Schultz' comic strip; that, and the "Bloody Red Baron" song by that British group. It also increased sales of Root Beer, which Snoopy notoriously consumed in large quantities!

In fact, now that I mention root beer, I think one of Snuppe's special "evasive maneuver" abilities should be "The Root Beer Foat" which might be something like Tom Cruise's "I'll throw on the breaks and they'll fly right by" tactic in Top Gun.
 

birchbeer

New member
birchbeer, welcome to the forum!

There are a lot of great ideas here and I can't wait to see what you do with them all.

The model is looking great - sorry to hear about the book falling on it :(

The landing-behind-enemy-lines mechanic sounds really novel and possibly something that could work for the other air heros.

Thanks so much for sharing! Keep us posted!

Thanks Decar! Will do!
BTW, I may need some tips from you on creating the Snuppe character and special tactic cards.
 

Decar

New member
Awesome, let me know how I can help!

I think you've got some solid ideas above; you can have a go describing them using the "Rule Card Builder":

and you can have a go giving Snuppe his own stats using the "Custom Unit Builder".

You can find both here:

www.tehill.net/RivetWars/scenarios/cards/builder/

I think you said Snuppe must follow the Red Baron and cannot deviate - that sounds like a "Dedicated to the cause" or "Commited" Rule to me. He needs to come into the board close to RB and must follow his every turn.

As he's terrible at shooting, I guess he needs 1 attack die against 1armor with a limited Air Range, meaning he will only damage the RB on a 5 or 6. But it might be worth giving him a good ground attack for when the Red Baron isn't on the board. I reckon it's 2VPs is enough if he shoots down RB. (4VPs is A LOT).

Not quite sure how you are going to track the hidden/disguised Snuppe. ie: if he's not on the board; how do you know the player is not cheating?

Worth having a little think. Perhaps he's allocated a grid, but he cannot move until he is found. Which is when his next mission will start: getting to a random SO?.

Perhaps he crashlands on one of the 4grids under his plane and is visible to Blight but has the ability to "slip away unseen"; when attacked he can roll a D6 and on a 3+ he can move to an adjacent grid?

Just my thoughts, you'll probably come up with even better, let me know if I can help though :)
 

birchbeer

New member
Awesome, let me know how I can help!

I think you've got some solid ideas above; you can have a go describing them using the "Rule Card Builder":

and you can have a go giving Snuppe his own stats using the "Custom Unit Builder".

You can find both here:

www.tehill.net/RivetWars/scenarios/cards/builder/

I think you said Snuppe must follow the Red Baron and cannot deviate - that sounds like a "Dedicated to the cause" or "Commited" Rule to me. He needs to come into the board close to RB and must follow his every turn.

As he's terrible at shooting, I guess he needs 1 attack die against 1armor with a limited Air Range, meaning he will only damage the RB on a 5 or 6. But it might be worth giving him a good ground attack for when the Red Baron isn't on the board. I reckon it's 2VPs is enough if he shoots down RB. (4VPs is A LOT).

Not quite sure how you are going to track the hidden/disguised Snuppe. ie: if he's not on the board; how do you know the player is not cheating?

Worth having a little think. Perhaps he's allocated a grid, but he cannot move until he is found. Which is when his next mission will start: getting to a random SO?.

Perhaps he crashlands on one of the 4grids under his plane and is visible to Blight but has the ability to "slip away unseen"; when attacked he can roll a D6 and on a 3+ he can move to an adjacent grid?

Just my thoughts, you'll probably come up with even better, let me know if I can help though :)

Thanks for those links! I'll try to put something together.

Actually, Snuppe WILL be visible on the ground, just like all the other minis. The Blight player will be able to see him, it's just that his characters on the board will not (because Snuppe is a 'master of disguise' ;-). But every time the Allied player moves Snuppe on the grid the Blight player will have a chance to "see him" through a die roll.

I'm actually thinking along the lines of how the Fellowship moves in War of the Ring, if you're familiar with that game. It's a great mechanic for having minis on the board but not knowing precisely where they are at.

I was thinking that if the Blight player puts a "counter intelligence" tactic card in play while Snuppe is on the ground, then he could get a re-roll or require an easier roll to find him. And they could be cumulative, so that each additional "counter intel" card means a better chance of finding him, and likewise for Snuppe if he has special tactic cards in play to evade capture. That's the idea anyway...
 

birchbeer

New member
Is there a way to upload a PDF file? At long last I have returned to the Rivet Wars world and finally finished my Snoopy variant! I'd like to upload it, but I only see option for images.
I have also completed my new Snoopy sculptures! After my original one was crushed by a falling book, I decided to just modify and build onto one of the Reme Funck models. Couldn't be happier with how it turned out! Sculpting Woodstock was the biggest challenge.

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For when Snoopy gets shot down I made a couple of different original sculpts showing him in one of his famous "disguises" to help him in his missions "behind enemy lines"!

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Of course, there's the Red Baron!

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comedianmasta

New member
I LOVE IT! This is amazing! Do you have these up on facebook? I would love to share these images with the Rivet Wars fans on my page facebook.com/landship.

These are amazing. Be sure to share them on the boardgame geeks forums and over on the Rivet Wars Reddit. People will love to see these!!
 

birchbeer

New member
This is the first place I've posted them, although I will be putting them up on BGG soon. I'll be uploading the PDF of my variant there too. BTW, how do I upload a PDF here?
 

birchbeer

New member
Okay, thanks. I'll upload the PDF to BGG and then reference it here. I'll also post these to Reddit soon. Thanks for the link!
 

birchbeer

New member
I keep trying to post a link to the Snoopy Variant on Boardgamegeek, but no matter what I do I keep getting an error message stating "***Forbidden. Message seems to be spam.***" It does this even though I'm using the URL link button to post the link!
 

comedianmasta

New member
Glad you got that squared away. Now you'll need to link it and reference a few pictures in the reddit and you'll be covered all around, ahahahaha.
 

cdubreuilfr

New member
Awesome .... really awesome ....

I love Rivet Wars .... and the Peanuts .. Snoopy was my first thought when i saw the red baron during the KS !!!!

Just be aware the company owning the peanuts IP is not a tolerant one : They have a peanuts Tarot remove from the web after a "Cease and Desist" procedure.

Peaople : download those file while they are available ...
 
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