Coordination tactics and sharing Innate abilities

TheBatman

New member
If coordination tactics is played on an infantry unit with an inmate ability will the unit who receives this ability through coordination tactics lose it at the end of the turn? For example could it be used to make another unit harma's vassal permanently? Innate abilities cannot be removed or cancelled by abilities or effects, but units normally lose the abilities they've gained from coordination tactics at the end of the turn.
 
Last edited:

TheBatman

New member
Just replying to bump this up again since there's been a large number of questions since the last set of responses. If you(Michael) do respond to this thread, are Friday responses still planned or has that been scrapped?
 

Hecaton

New member
Just replying to bump this up again since there's been a large number of questions since the last set of responses. If you(Michael) do respond to this thread, are Friday responses still planned or has that been scrapped?

I'm guessing they're busy with the kickstarter atm.
 
1) The thing that granted the effect, "Coordination Tactics," lasts until the end of the turn, as it clearly states.

2) There's no inherent way to track what you're suggesting. That's usually a good indicator that it's not the intent of the rule

3) The card already superseded the rulebook by temporarily granting innate abilities. The rulebook doesn't suddenly take precedence because it's convenient.

4) No effect is actively "canceling" an innate ability here. An effect that's granting an innate ability is ending. If a unit is eliminated from the battlefield, for example, its innate abilities are also no longer active in the game.

Any tactics card may violate the rules written in the rulebook. If a card came along that had the text "cancels all abilities, even innate abilities," it would cancel innate abilities. This card says you get the abilities until the end of the turn, so you get them until the end of the turn.
 
Back To Top
Top