Chaos Spawn: good idea?

mr.bman

New member
Hi
I have about 1000 points of Chaos.
i have
1 exalted champion
1 aspiring champion
1 sorcerour (yay spelt that wrong)
1 unit of chaos warriors with shields
1 unt of maruader horseman
1 unit of chaos warriors with great weapons

and i was thinking if i should add a chaos spawn because the new models are nice. but i dont know if their good are not. so any advice is great.

thanks:)
 

Roger Bunting

New member
It\'s fewer points than you think, Dave. Min. unit size for warriors is 10 and 5 for the marauder horsemen. None of the heroes are over 100 points as their basic cost, and none of the core units are over 160.
 

mr.bman

New member
im sorry i should have posted thier individual points

Exalted Champ-192
aspiring champ-117
sorcerer-145
shield warriors-240
great warriors-178
marauder horseman-125

yay my bad, but i was wondereing about spawn. thier pretty cheap only about 60 points, and teh models look cool. but are they really effective? and will they help my army?

thanks
 

Undave

Flockwit
I\'m quite well aware of how many points a Chaos army costs Roger! The 15000 points of Nurgley goodness sitting on my shelves makes me like to think I know what I\'m on about :p

My point was, that while you can get three minimum sized units out of that lot, why on earth would you want to? Small units of Chaos warriors are reasonably resilient thanks to their high armour saves but in combat they tend to regularly lose out on combat res, even to things as crap as goblins. What you need is a decent block of troops which is going to have a res of 3 or 4 before it even swings an axe. Personally I try to have units of at least 20 warriors (or 25 marauders), or if I\'m desperate I\'ll field a unit of 15 warriors. Cheap troops may lose quite a few in combat against the warriors but 3 ranks, a banner and an outnumber means that every model on your front rank needs to cause a casualty. With an average 6 attacks on your front rank that means that if two of your guys fluff their attacks then you\'ve lost the combat. This is also assuming you haven\'t taken any casualties at all.

All this means that units of 10 tend to become at best a waste of points or at worst a liability. I\'d certainly see to buffing up my main units before I started thinking about spending points on extras. Maybe expand it to 1500 points and include the spawn then.

Due to their unpredictable movement, spawn are best used as a distraction and annoyance for your opponent. A good tactic is to concentrate your army on one flank and send the spawn down the other. This forces your opponent to either split his troops to go after both flanks or to concentrate his army on your main force leaving the unmolested spawn to amble along and catch him in the rear or go after warmachines. If he decides to shoot it that\'s less fire targeted at your slow moving warriors.
 
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