Why would you think that? The rulebook uses the language "when you claim the zone" for the effect of the zone itself too.I would guess no, since claiming the zone comes before the zone effect. Influence occurs when claiming the zone. The weakened token gets placed on using the zone effect.
It isn't a grey zone at all. As for every influence ability (which happen simultaneously with the effect of a claimed zone), the active player can decide if he wants the zone effect or the influence ability first. So you can choose to use the influence after the effect. This is still true, when "Field Control" is played, because the replace-effect is still controlled by the active player. See Page 22 in the Rulebook "Simultaneous Actions" - No FAQ needed here.
Which means @hecaton: Yes!
No, that is not how it works. You activate an NCU and claim a zone, this triggers field control. Field Control is played and the EFFECT of the zone is replaced, with the effect on the card. You then proceed resolving the (replaced) effect of the zone and putting catelyn's influence ability on a unit of your choice. Because theese two things happen simultaneously, you can decide, which you want to do first, as stated in the rules. Ofc, if you choose to use the influence first, then you can't get rid of the weakened anymore, but why would you?
This was my thinking also. If the influence and field control are simultaneous effects, the active players effects get resolved first (influence). Seems like he is thinking all effects are controlled by the active player which is the confusion.It triggers field control *and* Caitlyn's influence. They both have the timing of "when a zone is claimed", and the active player's effects go first.
No guys. Believe me. I just checked back with some of the most proficient players in the world, to make sure I am not wrong. Look at the card "Field Control". It forces the active player to replace the effect of the zone, not to resolve the zone before anything else. Field control get's played, the active player is forced to replace the effect of the zone but then he can still decide, if he resolves influence or the zone first, because he still controlls the targeting of both effects.... I mean, you can play it the way you want, but at no torunament I have ever played and in no competitive environment I know, it is ruled as you conclude...
No guys. Believe me. I just checked back with some of the most proficient players in the world, to make sure I am not wrong. Look at the card "Field Control". It forces the active player to replace the effect of the zone, not to resolve the zone before anything else. Field control get's played, the active player is forced to replace the effect of the zone but then he can still decide, if he resolves influence or the zone first, because he still controlls the targeting of both effects.... I mean, you can play it the way you want, but at no torunament I have ever played and in no competitive environment I know, it is ruled as you conclude...
Most players just want all of the cards to work how they are supposed to and are willing to just run those cards how they assume design meant for them to be run. The problem with that is it creates inconsistency within how different groups actually rule the game. There is just no throughline with CMON functionally ignoring all of the threads in the Rules Forum for the last 6+ months. This is why my playgroup runs "When You Claim a Zone" triggers as happening before Zone Resolution, not simultaneously with it. The rules aren't explicit themselves that Zone Resolution is a "When Claimed" because the only time it even references that phrasing is actually using natural language to describe what is going on, not rules language like is used throughout the rest of the rulebook. Even the zones on the Tactics Board don't say "When This Zone Is Claimed" on them. It makes everything work as written if you create a timing window of "When Claimed" effects followed by doing Zone Resolution.