firstly med pack prevent next 2 damage - (as opposed to prevent up to 2 damage on combat medic) if the damage was 1 point would the medpack then prevent 1 damage from the next attack or should it read like the medic
Secondly a situation I was armoury and i had deployed a unit with the foil lifeguard armour (if killed unit fights for 1 more combat round) - on last combat of wave it died while killing its opponent . Strict wording would mean i should mark the armour activated but leave the unit in line for combat 1 of next wave. then as armoury I can heal 1 unit to full at the start of the next round so I could heal the unit to full preventing its death (we did it this way as we were getting battered anyway and it let us last a little longer) strangely the same occured next round as well. probably a rare occurence but could do with an official ruling.
Secondly a situation I was armoury and i had deployed a unit with the foil lifeguard armour (if killed unit fights for 1 more combat round) - on last combat of wave it died while killing its opponent . Strict wording would mean i should mark the armour activated but leave the unit in line for combat 1 of next wave. then as armoury I can heal 1 unit to full at the start of the next round so I could heal the unit to full preventing its death (we did it this way as we were getting battered anyway and it let us last a little longer) strangely the same occured next round as well. probably a rare occurence but could do with an official ruling.