Hi there,
After looking through the alpha rulebook, I carefully read all the cards that were spoilered at the very successful kickstarter campaign. First of all let me thank CMON for all this information - it got me really interested in this game. But I also found some card wordings or rules that are not clear to me. Maybe I just misunderstand things (I'm not a native speaker, so this is very possible), maybe these are non issues because the texts are not final, but I hope it is helpful in some way. Here we go:
Genetic Bio-Enhancer (Upgraded Bio-Enhancer)
"Double 1 Troop's power for 1 Combat"
Do you double the troops BASE power (that is printed on the troop's card) or do you double the power with all modifications, such as weapons?
RDM "Lazarus" Med Pack (Upgraded Med Pack)
"Play when a troop would be killed to instead move that troop to the end of the lane. Heal that troop 1 at the start of each combat this round"
First, I found the term "Heal that troop 1" a bit odd. Since the rulebook tells you to put Damage tokens on the cards, maybe it would be more elegant to say "Remove 1 damage token". But this is only a minor nitpick.
I am more confused about the remaining damage tokens on the troop. The rulebook says: "If the total damage dealt to a card is equal to or greater than its Hit Points, it is killed..." So my ranger has 5 damage tokens, but only 3 Hit Points, so it would be killed. The "Lazarus" Med Pack now tells me that the troop is not killed, but moved to the end of my lane. Do all 5 damage tokens initially stay on the ranger? Do I heal the troop to the minimum of 1 HP by removing all but 2 damage tokens?
Brigadier General Krueger (Heroic "Ajax" Battle Suit)
"When this troop is killed, deal 1 enemy in Lane damage equal to its power, and all troops in lane gain +2 power this round"
Maybe this is a stupid question, but whose power is addressed by "its power": The power of the troop (General Krueger) or the power of the enemy? My common sense tells me it must be General Kruegers damage...
Lieutenant "Doombringer" Harkins (Heroic "Hyperion" Assault Battery)
"Once per round, deal the first enemy in lane, and the first troop in lane, 8 damage"
May I use this power on a lane of another player? On most cards, I interpret "in lane" as "in your lane" or "in this lane". I am just a bit confused on Mr. Harkins, because the "unheroic" "Hyperion" Assault Battery can very clearly use its power on enemies in another player's lane.
Paratrooper / "Erebus" Stealth suit / Captain "Blitzkrieg" Echo
"You may deploy this troop any time you could play an instant"
The text itself is not confusing me - I just wondered why the paratrooper is the only troop with this mechanic with the addition "When this card is deployed, it may be placed at front of lane, moving all troops back 1 zone"
Do the other troops not have this option? Can you only deploy them on a free space at the end of the lane? Or was this sentence just omitted from them for space purposes?
Med bot
Instant - "Deploy this card as you would a troop"
The "Instant" keyword is the confusing part here. I would normally deploy a troop in the deployment phase, so do I have to deploy the med bot there, or can I really throw him in the battle like a paratrooper? The upgraded med bot does not have the "Instant" keyword anymore, so maybe it was a mistake on the basic version of the card?
Scout sniper
"All other troops in lane receive +1 power"
This is just a small elegance suggestion: Instead of "all other troops", why not just write "all troops", and lower the base damage of the sniper by one. This way, the calculations for total power get less confusing, especially with more than one sniper, in my opinion.
Deathmaw (Bonus enemy)
"Reveal: Equip this card to the first troop in lane and move that troop tothe front of the enemy lane. Any time this enemy is dealt combat damage, the equipped troop sufferes half (rounded up) of that damage instead. If this enemy is killed place the equipped troop at the end of your lane."
Lots of text here, and I just cannot understand it. Your first troop gets converted and moved to the front of the enemy lane, and the deathmaw becomes an equipment of the troop. Okay, so now I have to fight my own troop. How can the deathmaw now receive any combat damage? Can you target the troop OR the deathmaw? Is does not seem to matter that much, because the troop will suffer some damage instead. How can the deathmaw then be killed with the troop being still alive, so the last part of the ability can kick in?
Sorry for my wall of text - I hope it was helpful for somebody out there.
After looking through the alpha rulebook, I carefully read all the cards that were spoilered at the very successful kickstarter campaign. First of all let me thank CMON for all this information - it got me really interested in this game. But I also found some card wordings or rules that are not clear to me. Maybe I just misunderstand things (I'm not a native speaker, so this is very possible), maybe these are non issues because the texts are not final, but I hope it is helpful in some way. Here we go:
Genetic Bio-Enhancer (Upgraded Bio-Enhancer)
"Double 1 Troop's power for 1 Combat"
Do you double the troops BASE power (that is printed on the troop's card) or do you double the power with all modifications, such as weapons?
RDM "Lazarus" Med Pack (Upgraded Med Pack)
"Play when a troop would be killed to instead move that troop to the end of the lane. Heal that troop 1 at the start of each combat this round"
First, I found the term "Heal that troop 1" a bit odd. Since the rulebook tells you to put Damage tokens on the cards, maybe it would be more elegant to say "Remove 1 damage token". But this is only a minor nitpick.
I am more confused about the remaining damage tokens on the troop. The rulebook says: "If the total damage dealt to a card is equal to or greater than its Hit Points, it is killed..." So my ranger has 5 damage tokens, but only 3 Hit Points, so it would be killed. The "Lazarus" Med Pack now tells me that the troop is not killed, but moved to the end of my lane. Do all 5 damage tokens initially stay on the ranger? Do I heal the troop to the minimum of 1 HP by removing all but 2 damage tokens?
Brigadier General Krueger (Heroic "Ajax" Battle Suit)
"When this troop is killed, deal 1 enemy in Lane damage equal to its power, and all troops in lane gain +2 power this round"
Maybe this is a stupid question, but whose power is addressed by "its power": The power of the troop (General Krueger) or the power of the enemy? My common sense tells me it must be General Kruegers damage...
Lieutenant "Doombringer" Harkins (Heroic "Hyperion" Assault Battery)
"Once per round, deal the first enemy in lane, and the first troop in lane, 8 damage"
May I use this power on a lane of another player? On most cards, I interpret "in lane" as "in your lane" or "in this lane". I am just a bit confused on Mr. Harkins, because the "unheroic" "Hyperion" Assault Battery can very clearly use its power on enemies in another player's lane.
Paratrooper / "Erebus" Stealth suit / Captain "Blitzkrieg" Echo
"You may deploy this troop any time you could play an instant"
The text itself is not confusing me - I just wondered why the paratrooper is the only troop with this mechanic with the addition "When this card is deployed, it may be placed at front of lane, moving all troops back 1 zone"
Do the other troops not have this option? Can you only deploy them on a free space at the end of the lane? Or was this sentence just omitted from them for space purposes?
Med bot
Instant - "Deploy this card as you would a troop"
The "Instant" keyword is the confusing part here. I would normally deploy a troop in the deployment phase, so do I have to deploy the med bot there, or can I really throw him in the battle like a paratrooper? The upgraded med bot does not have the "Instant" keyword anymore, so maybe it was a mistake on the basic version of the card?
Scout sniper
"All other troops in lane receive +1 power"
This is just a small elegance suggestion: Instead of "all other troops", why not just write "all troops", and lower the base damage of the sniper by one. This way, the calculations for total power get less confusing, especially with more than one sniper, in my opinion.
Deathmaw (Bonus enemy)
"Reveal: Equip this card to the first troop in lane and move that troop tothe front of the enemy lane. Any time this enemy is dealt combat damage, the equipped troop sufferes half (rounded up) of that damage instead. If this enemy is killed place the equipped troop at the end of your lane."
Lots of text here, and I just cannot understand it. Your first troop gets converted and moved to the front of the enemy lane, and the deathmaw becomes an equipment of the troop. Okay, so now I have to fight my own troop. How can the deathmaw now receive any combat damage? Can you target the troop OR the deathmaw? Is does not seem to matter that much, because the troop will suffer some damage instead. How can the deathmaw then be killed with the troop being still alive, so the last part of the ability can kick in?
Sorry for my wall of text - I hope it was helpful for somebody out there.