I have a couple black reach dreadnoughts onhand so I decided to see what I could do to make a special character dread for the templars.
It doesn\'t look like much at the moment, my progress was a lot slower than what I wanted, but upsizing the model takes time and the replacing leg actuators with scratch parts is a royal pain. I increased the length of the legs but almost a 1/3 of an inch and when all is said and done he\'ll probably be standing about 3/4 of an inch taller than the standard dread, and will be quite a bit wider. I broke one of my core rules for my army and went out of range for the axe hand, but there weren\'t a lot of options using GW componants., oh well at least the rest of it will be stock.
Anyways here\'s the in progress work so far.
Body
Leg Actuator
Still not complete as I need to add a second set of round bits to the piston at the base of the ankle, and will be extending the shin\'s armored cowel.
Axe Arm
The axe hand is from privateer press\'s Drago warjack model (khador) It\'s simply an awesome sculpt and even has templarish chains built in, I was initally hesitant about using it but I\'m fairly happy with it now that the work is done. I will be converting the axe\'s shaft to look much closer to the templar axe that is on the conversion sprue.
I\'m still deciding what to do with the right arm, if I pick up a forge world close combat arm I can have him weilding 2 axes although that may look a bit odd. Alternately I can give him a large tower sheild, or go with a more standard weapon arm posisbly a twin linked assault cannon or heavy flamer. I\'ll have to bulk out the right arm slightly to maintain balance as the left arm is much longer than the normal dread arm.