best SM weapons for killing tau

Gapow

New member
which Space marine weapons are the best to use againt the tau? I\'ve been out the game for a while and I\'m thinking of starting up again, against my friend who uses tau.

What are the best weapon choices for me to take againt them as they seem to have a lot of troops and some rock hard vehicles.

I was thinking missile launchers as they can fire krak and frag missiles and either some lascannons or multi melta\'s
 

uberdark

New member
honestly just move into close combat as quickly as possible and shatter their lines. make your way around kroot and watch out for railguns. those things are dead killy..... as my opponent and a monolith found out. anything that gives you extra attacks works well too. a power arm, chainsword, termies are all great. i particularly hate librarians and termies when they fight against me.

hope it helps.
 

Gapow

New member
Thanks for that, everytime I mention a unit, he comes back with something he will destroy it with.

Half his army have bloody rail guns, I\'ll just have to give his troops a good kicking as soon as I can, then he can\'t take any objectives.
 

Undave

Flockwit
Just because he says he has something he can kill it with doesn\'t necessarily mean it will. Most of his weapons will still leave you with an armour save or they will be mounted on something expensive so taking it out will not only save your troops some bother but it will really put the hurt on him.

A good tactic might be to use lots of scout squads. Pulse rifles won\'t negate your armour and you\'ll still be able to duff his fire warriors up in combat relatively easily. A couple of squads in cover at the back armed with sniper rifles and missile launchers to take out his battle suits and the rest outflanking from the sides. This will either leave him open for a flank attack when your boys turn up (don\'t forget his tanks are only armour ten so you ought to be able to see them off in combat too), or it will force him to bunch up away from the edges where you can\'t fail to hit something with the misslie launchers. Also if he has that many rail guns they\'ll be rather wasted shooting one infantry model a turn.

The only thing you\'ll need to watch out for is the fact that you can\'t sweep directly from a won combat into another so if you aren\'t careful your scouts will be left standing in front of an awful lot of firepower.
 

L.E.J.

New member
played many games against a friend with his tau and never lost (maybe luck??? but hope i can help:rolleyes: )

take something that means all those rail guns try to make sure that they blow it up (always used a land raider as it had he chance to survive)

use this opportunity to break the main fire warrior line and then \"mop \'em up;)\"

hope it works as well for you as it did me!
 

Jericho

Consummate Brushlicker
Tau aren\'t the predictable long range beast most people make them out to be. At least they aren\'t always played that way! My mechanized Tau for example are much more about focussed, short ranged firepower than anything. Obviously tanks and battlesuits are capable of some medium-long range firepower (and some units really excel at it, in fact!) but that\'s more there to support the infantry than anything if you ask me.

The main thing with Tau is that they will pick you to pieces if you isolate parts of your army. It\'s all about supporting your advance, and giving him targets he will have a hard time dealing with. One of the crucial things with Tau is to limit the amount of rapid fire volleys they get off. These can be devastating! Termis are generally very tough to deal with for Tau. They don\'t have a ton of AP2 weapons to bring to bear, the new Codex will give 3+ Invulnerable saves to combat Termis with shields, and the other weapons can be shrugged off pretty easily anyway. Termis are brutal for Tau because they can shred infantry, tanks and Crisis Suits equally easily.

Broadsides can fight off Termis pretty well, but you\'re wasting a LOT of firepower to shoot something that has a 5+ invulnerable save. Crisis Suits can do it, but they are much more effective shooting at medium infantry and light tanks. Fire Warriors, despite a huge volume of S5 fire, probably can\'t deal with Termis very easily. If you follow the Mathhammer arguments, then it takes 50+ pulse rifle shots (even with markerlights to increase BS) to take down a 5-man Terminator squad. That\'s an ugly statistic :p

What type of Marine army do you take anyway? The book is being replaced at the moment (through the Spearhead it\'s out already, and will be out separately within a few days) so we could go any number of ways with advice.

The one thing I can\'t recommend is taking a bunch of Landspeeders to deal with infantry. They are usually pretty rock solid, but against Tau light skimmers drop like flies. Crisis Suits and Fire Warriors are just too damn good at killing AV10.

Bikes might be a good purchase, since they are fast and tough. Turbo boost, and watch your opponent cringe as your bikes gain a 3+ cover save. Next turn he knows he\'s getting charged.

Drop Pods and Land Raiders are also a good idea. I don\'t care what people say, AV14 is still hard to penetrate for Tau. Unless he\'s taking 5+ railguns in his army, you\'re gonna survive long enough to charge on turn 1 or turn 2. Just make sure that you charge something worthwhile, because he\'ll probably unleash hell on the squad that\'ll be stuck out in the open after killing a bunch of Fishheads. Doubling up and taking multiple LR\'s and/or Drop Pods would be a good way to approach the battle. Drop a bunch of stuff off right in the middle of his lines at the same time, so he can\'t take the time to deal with them separately.
 

L.E.J.

New member
jericho makes a very good point - dont split your army up as in a fire fight the tau will win - pick the weakest point in his line and give \'em hell ;)
 

uberdark

New member
actually split them up....but not too much. punch through the front line of fighters with some guys with fast attack. split up their front lines. as for the rail guns...i\'m sorry but i know tons of tau players who use pinning tactics, so they hit with broadsides and hammerheads and pin with others atleast 5 railguns!

thats a deadly tactic...and since many have the markerlight attack it can REALLY hurt.

just something to consider.
 

L.E.J.

New member
@uberdark - would u really split your army against tau? found against the guy i played against that he was very much the \"spread across the table\" set up merchant so mayb thats why i kept pretty close to cut down on targets

i do agree with the assault units hittin the gunners though as the tac marines can then bolter away at the kroot etc...
 

uberdark

New member
Originally posted by L.E.J.
@uberdark - would u really split your army against tau? found against the guy i played against that he was very much the \"spread across the table\" set up merchant so mayb thats why i kept pretty close to cut down on targets

i do agree with the assault units hittin the gunners though as the tac marines can then bolter away at the kroot etc...

lej: i actually would.... not largely but enough to make him decide to have decide which ones to hit or attack. i personally like to push my fast attack right into the front lines and deep strike the main core as soon as possible. i then come in with other guys to hit those railguns.

if you can take out some of the main infantry which is something i notice a lot of tau players not using enough of, then you can win just on objectives.
 

Gapow

New member
@uberdark

I forgot to ask, why are librarians a pain in the ass to fight against for the tau? what powers are they using?

I\'m thinking of taking an epistolary, even though the codex doesnt really stipulate what you get for the 50pts when u upgrade a standard librarian.
 

OrkyDave

New member
Stick in a thunderfire cannon (or two!!!) they Rock!!!!


Most hits so far with one 27, least hits 13!!!, and at strength 6 its wiping out squads!!!
 
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