Okay, that\'s a thorough answer. Lemme see if I can help...
First off if you\'re applying the chips to a pristine paintjob then I\'d advise having a dampened brush ready to wipe off anything that doesn\'t go right. I\'ve found this particularly necessary when dabbing with a \'sponge\' because of how random the paint can go down.
You\'ll nearly always want to use an opaque paint or mix that gives very good coverage in a thin coat for applying chips, regardless of how you apply it. The last thing you want is to have to try to apply a second (or third!) coat to get ample coverage.
Originally posted by Cherub
Painted on with a brush: I can never get it to look right it always looks likes it been painted on with a brush.
Practice! It
is difficult to get this to look good and I bet most people\'s first attempts weren\'t nearly as good as later on. As with most painting tasks practice does make you a lot better. It also helps loads to work directly from references (of real-world stuff or painting minis, whatever it is you want to match) rather than trying to make it up as you go. Work slowly and meticulously, using the largest sharp brush you can (teeny brushes don\'t hold nearly as much paint and it dries out much faster as well).
Above all, don\'t necessarily use
just a brush...
Originally posted by Cherub
Salt weathering: It leaves all exatly the same chips size and shape chips. And they are usally all square.
Mix grades of salt. Use a fine grit and rely on clumping to make any larger chips.
This is a hard technique since you\'re so at the mercy of random chance, but experience
does help.
Again, don\'t be afraid to combine it with other methods, it can definitely help get results - use the salt resist for the basic chipping, then go at a few edges with dabbing and/or brushwork, to add chips and refine what you get (join a few existing chips, enlarge others etc.)
Originally posted by Cherub
Dabbed on with a sponge: I find this to be the closest to a natural look however I am still working on it and I cant get a natural look.
Most of this is done with foam, not sponge in reality, although you can use sponge too of course. There are many different kinds of foam, with different structures and cell size(s). Keep your eyes open for foam in various kinds of packaging and try \'em all to see what you think works well.
Might be the case that doing the dabbing mostly with one and a little with another kind will give the best results. Work slowly and be prepared to brush away anything that you don\'t like.
Originally posted by Cherub
The only thing I havnt tried is doing the chips with a pencil.
FWIW I don\'t think just using a pencil really gives a good effect. Graphite pencils do work great for showing fresher wear on edges (the shiny effect contrasts nicely with the matt grey or brown the chips were done in) but alone it tends to look a little weak. But do try it yourself, it could depend on the colour of the paintwork as much as personal taste how well you like it.
One thing you didn\'t mention is also a negative effect (like salt resist) but you use masking fluid. Basecoat in the chip colour, then apply the masking by dabbing on with a foam, by painting it on or applying with the tip of a cocktail stick or whatever, or any combination of these. Then apply the paint colour (highlighting and shading if you like) and then dab with adhesive tape to reveal the chips.
This often leaves very fine raised edges that catch the light nicely, which can look good but see what you think yourself.
I think most people agree that even subtle chipping/scratching looks better when the chips are highlighted and shadowed. Another thing to consider is two-level chipping, where the primer layer (in a different colour) is exposed on some chips and on the edges of others, which can give some nice variation on a single-colour model.
Hope that helps!
Originally posted by generulpoleaxe
less is more, most of the weathering we see on models currently is so over the top, the vehicles would be fit for the scrap heap and not put any where near a battle field.
While I agree that often with this kind of thing less is more I think we should remember this is fantasy and taste can be the only deciding factor. After all the vehicles themselves are mostly unrealistic; with their chunky, cartoony design even in pristine condition they probably wouldn\'t last five minutes in the field! So the painted effects don\'t have to be realistic in the normal sense, like we\'d use for a miniature of a real vehicle.
In the future they probably wouldn\'t need to make even the outer layer of armour from steel so no rust, but still rusting looks nice so it\'s often included. Given access to interstellar levels of raw materials (essentially limitless) or the ability to convert energy to matter, most armour - if it\'s made from metal at all - would probably use palladium or another of the platinum group for some or all of its mass... how\'s about that for a painting challenge?!
Einion