1) Is there any way to use walls to block Amazon's diagonal kill zones? For example, if there was an Amazon at 5, would walls at (4|5) and (5|8) creating a corner block the kill zone at 7? What about (4|5) and (7|8)?
1 | 2 | 3
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4 | 5 | 6
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7 | 8 | 9
2) Are players returned to scrimmage between periods or just stand where they are (barring being benched then replenished from a dog pile)? The rules don't say anything about it (and the Half-Time rules explicitly say return to scrimmage) but there was an argument last night about it because the ball returns to the centre.
3) According to (what I saw in) the rules, the draw pile is only shuffled if the cards run out during the break between periods, and if the draw pile runs out mid period you just don't get more cards. What if you end the first half, redraw, and there's only 1 card left in the draw pile? You can play all your cards and still only get to 8 burned cards, so the period would never end.
They say that it can only run out of cards if the period is about to end, but even in a two player game you could each have 8 cards burned plus your 7 card hands (30 cards left in the deck), player 1 plays huddle, discards and draws 3 cards (27), triggers a reaction, both play cheat cards, both play energy cards, then player 1 attacks, both play cheat and energy, player 1 draws 4 (23) and triggers end of round buzzer, player 2 is daemons, plays huddle, discards his his remaining hand and draws 7 (16), triggers a reaction, then attacks (another 4 cards each lost to contests), then player 1 discards an energy card to prevent fire damage. Round ends, player 2 draws 4 (12) and player 1 draws 5 (7).
Obviously that is an extreme scenario, but you don't need to burn through 53 out of 60 cards in a single period to trigger a scenario where you only have 1 card left at half after replenishment. At that point the only way you could end the period is an elimination or a blowout.
1 | 2 | 3
---------
4 | 5 | 6
---------
7 | 8 | 9
2) Are players returned to scrimmage between periods or just stand where they are (barring being benched then replenished from a dog pile)? The rules don't say anything about it (and the Half-Time rules explicitly say return to scrimmage) but there was an argument last night about it because the ball returns to the centre.
3) According to (what I saw in) the rules, the draw pile is only shuffled if the cards run out during the break between periods, and if the draw pile runs out mid period you just don't get more cards. What if you end the first half, redraw, and there's only 1 card left in the draw pile? You can play all your cards and still only get to 8 burned cards, so the period would never end.
They say that it can only run out of cards if the period is about to end, but even in a two player game you could each have 8 cards burned plus your 7 card hands (30 cards left in the deck), player 1 plays huddle, discards and draws 3 cards (27), triggers a reaction, both play cheat cards, both play energy cards, then player 1 attacks, both play cheat and energy, player 1 draws 4 (23) and triggers end of round buzzer, player 2 is daemons, plays huddle, discards his his remaining hand and draws 7 (16), triggers a reaction, then attacks (another 4 cards each lost to contests), then player 1 discards an energy card to prevent fire damage. Round ends, player 2 draws 4 (12) and player 1 draws 5 (7).
Obviously that is an extreme scenario, but you don't need to burn through 53 out of 60 cards in a single period to trigger a scenario where you only have 1 card left at half after replenishment. At that point the only way you could end the period is an elimination or a blowout.