2000 orcs and goblins army Vs dwarfs <HELP>

porkaborg

New member
orcs

Lord : Black orc warboss 175 pt

Heavy armour 6 pt

Mounted on boar 24 pt
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Hero:

Orc Shaman lvl 2 135

Dispell scroll 25 pt

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Orc Big Boss 104 pt

Heavy armour 4 pt

battle standard 25 pt

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Core :

25 x Orc Boys 205 pt

full command 30 pt

ekstra choppa 2 pt

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20 x Orc boys 150 pt

full command 30 pt

shield 1 pt

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20 x Orc boys 150 pt

full command 30 pt

shield 1 pt

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25 x nigth goblins 120 pt

full command 20 pt

spears 1 pt

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5 x goblin wolf boys 90 pt

full command 30 pt

short bow 1 pt

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5 x goblin wolf boys 90 pt

full command 30 pt

spear 1 pt

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Special :


20x Black orc boys 298

full command 38 pt

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10 x boar boys 258 pt

full command 38 pt

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2 x boar chariots 160 pt

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Rare :

2 x snotling pump vagons 80 pt

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Giant 205 pt

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STRATEGY :

pretty simple , smash the infantry and the giant against the dwarf front . While the fast uns make flank attacks and go for the machines .

help me please im not sure if this is good enough. cheers :D
 

Ogrebane

New member
Good list. Id throw in some fanatics and maybe loose the pump wagon and get two bolt throwers. Just a thought.
 

Gilvan Blight

New member
I\'ve always found boar riders are a must against dwarves.

2 reasons:

1) you know they are just going to sit there and wait for you to come to them so you need to get there as quick as possible, especially if they like thunderers.

2) the extra stregnth and attack the first rounds really help against that insanely high Dwarf toughness and armour.
 

porkaborg

New member
NAS ?? ill get rid of the command for the wolfes. hmmm maybe ill get rid of the pump wagons but i wanna try them out first .
 

hakoMike

New member
I have typically played Skaven, and Dwarf players who form up their idiotic mountain cause me no end of trouble. If they are shooty, you are going to have problems getting the killy troops into range unless you have tons of expendable troops. Even then with their unholy armor saves you are probably only going to win on sheer combat res. The fact that you only have one large unit of goblins will hurt you. It\'s probably worth the points to double or triple the number of expendables in your army. I never face stunties with few than 60 slaves. You don\'t have the \"strength in numbers\" rule like Skaven, so keeping a high leadership general nearby will help keep them in combat long enough for the boyz to get in place for the charge.

Artillary is a good plan too. Bolt thrower or rock lobber = no armor save! I don\'t know a lot about O&G in game terms, but anytime you can deny a bunch of gromril-heads their 3+ save against missile fire is good.

Oh, and beware the \"Thane of Pain\"... a Thane tricked out to have a very high strength attack that always strikes first. If you charge a unit containing the ToP with your hard hitting troops, he will often kill several of them before you get your attacks. Swarms used to keep high cost units tied up, but I think 7th ed has nerfed swarms a bit.
 

clover

New member
I would loose dispell scrolls if you are only fighting dwarfs. And I don\'t see much point in a single shaman against dwarfs either. Even with the basic 4 dispel dice the dwarf player will always have the upper hand since you can only cast with 3 power dice. Waiting for the total power cast once every few gams isn\'t worth it either.
 

Ogrebane

New member
Originally posted by porkaborg
NAS ?? ill get rid of the command for the wolfes. hmmm maybe ill get rid of the pump wagons but i wanna try them out first .

NAS No Armour Save. Most dwarves ahve like a 0+ armour save so a big choppa would help. And get some fanatics. Also instead of an orc shaman get two gobbo shaman. And bolt throwers did I say that already.

Cheers
 

Yetie

New member
Rock lober, high strength and a nice template. Good way to try and weaken their line if you can hit the right place more than once. just a thought.
 

Roachman

New member
Originally posted by Ogrebane
Originally posted by porkaborg
NAS ?? ill get rid of the command for the wolfes. hmmm maybe ill get rid of the pump wagons but i wanna try them out first .

NAS No Armour Save. Most dwarves ahve like a 0+ armour save so a big choppa would help. And get some fanatics. Also instead of an orc shaman get two gobbo shaman. And bolt throwers did I say that already.

Cheers

Most dwarves have a 3 up hand to hand, 4 up against shooting.

Thunderers and Crossbows have 5 up max. Toughness 4 on everything can be a bummer, but I am always fascinated by folks talking up and up and up the dwarf armor saves. The real punch is the runes. +5 combat res even if you flank charge is not unheard of.

If it is an all shooty army, get your light cav in on a flank and you may destroy hundreds of points with nothing more than wold riders. NAS is good advice in my opinion. Beating them at their own game may give you a chance to set up a turn longer.

If they set their mountain up in a corner, they just gave you three board quarters. Don\'t forget to go ahead and take those the last turn.

If they don\'t set up in a corner they gave you flanks -- see first comments above.

You need to pay attention to their choice of war machines. Canons you can charge your boar boys into the teeth of as long as you deny them the side shot and they are not fiedling like 3 or 4 of them. Organ guns? Not so much...

Bottom line, all dwarven missile troops are overpriced soft targets that are mediocre shooters and medicre fighters. Yeah, I mean mediocre shooters. All are move or shoot, so take advantage of Line of Sight, minimize their shots, hit soon as possible, break their shooting line, cause any panic you can, run around their stacked block units and cremate the war machines, then come at the last bits if you must supported with flank and rear charges.

You may as well just leave a tooled out unit of ironbreakers or Hammerers alone. Lord, BSB, the unit banner itself can be runed, etc.... It is likely to be nasty. You\'ll be needing all the help you can get, but what people do not seem to get about dwarfs is they have breakable expensive core units that if you take them down, you really don\'t need to mess with their 3-500 point rock unit of whichever flavor they prefer.

My two cents.
 
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