Death Company Assault Marine

Winner at a local painting competition I felt that this is my finest work to date. I used a lot of new techniques, trying NMM, OSL, a new type of base coating (primitive bump mapping), extensive layering, jewels, crystals, sculpted flames and painting of said flames. I enjoyed painted it extensively although it took a lot out of me to really sit and paint for hours on end... for 3 evenings straight I felt that the final product came out beautifully. I feel that the OSL could have been done better, I spent some time on it mostly as an after effect and I tried to go very light on it. The NMM came out beautifully with the golds and the iron on the spiked head-piece. Overall I felt that the entire piece came out to my liking, and in winning the local paint competition (admittedly blowing away the competition) I was very much happy with the piece.

Posted: 27 Apr 2010

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5.4 /10 (30 Votes) 916 Views

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5 comments

TaurenMoo
In terms of the paint I water down my paint with a mixture of water and a flow improver (gonna try a paint retarder in the near future). I am a little confused as to where the paint appears thick or overpainted. Maybe I just need to work on my painting and layering and spent more time with each piece or section. I think one of the problems I have is that I target certain areas, such as all the armor and I try to paint it like that instead of just painting section by section and leaving the rest unpainted as a reality check against the color I am putting on. As for the flames I spent some time looking at a jet engine's flames. I guess I am a little miffed by just seeing smoke coming out of a pack and wanted something a little more realistic. I looked at how jet-engine flame forms and tried to make it look like that. As for the crystals, I picked those up as an idea for basing. It's just an added element to the setting that fit nicely with the blood-red droplets, fast growing space crystals. I don't know... hindsight they maybe should have stayed with the base but it was an experiment...
28 Apr 2010
AJAX40k
Well said, ILLS. When painting, less is more. Less paint, more layers will give you a smooth finish that thick layers like you're using won't achieve. The sculpted fire is decent, but you should probably go for smoke, rather than fire when doing something like that, look at other jetpack sculpts or just google jetpack. The blood droplets look good but the eyes are lacking, if you want to have a glow effect, start at white and slowly make your way to the red. As for OSL, the key is very fine blending, make sure you mix colors otherwise it will not work. Finally... I just don't get the crystals, they look out of place and flat-out strange, maybe they should move to the base or a necron or something but not a Marine.
27 Apr 2010
cassar
10 from me truly spectacular i havent done a large scale version of one of these im going to stick this on my favorites.... just in case. twin chainblades deadly.
27 Apr 2010
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