Gran Sasso Fallschirmjager

Here is my 1/16th Fallschirmjager made by Dragon. I have recreated the Luftwaffe splinter B camouflage as closely as possible which isn't easy. I have used sources of original gear from my own collection to get the correct colours for the equipment and uniform. I have opted to paint this figure in a realistic way as if he were standing in natural light outdoors. I haven't really done any noticeable highlights on the uniform as I feel that that wouldn't be realistic, by that I mean very light edges etc. I painted the smock beginning with the tan backing which I shaded and highlighted, adding the camouflage pattern afterward. I used the base colour of the camo patches (green or brown) as the shaded spots in the pattern and mixed a highlight for the parts which were more pronounced and more likely to catch the light. Anyway, that's the story for this one more or less! Engage in voting "resistance is futile!"

Posted: 15 Jun 2009

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6.3 /10 (31 Votes) 918 Views

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Einion
Please don't take this as too harsh but since you mention you were looking to paint in a realistic way the result you've achieved is really the exact opposite… what we should seek to do when painting for a 'realistic effect' is to recreate as much as possible how the real thing would look when seen from a given distance (a body length or a bit more) which has to involve painting the lights and darks that would naturally be seen when something is lit from above. When working in miniature not highlighting or shading *directly results* in a lack of realism, especially when viewing a figure in the flesh. The flat, unmodulated fleshtones are also unconvincing. The inappropriate glossy paint in areas doesn't do this any favours either - surfaces should be matt and satin/glossy depending on the finish of the real-world materials.
16 Jun 2009 • Vote: 5

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