Uruk-hai Beserker

I found this around on my Painting Table a few weeks ago, and was a practise in painting arbitary skin tones. Since the models are much smaller, it was easier to blend through most of the colours to create a smoother highlight. The metal isn't as rusted as I may like, but I figure it hasn't been used before, and recently cleaned :). The Flames were quite a challenge to paint; I wanted it to seem natural, so I lit several matches in front of me. Not something I recommend. 'Eavy Meatl tend to use cartoony colours for flames, but I wanted them to seem more natural, and I think they look alright. I have mixed feelings about the white on the helmet. It looks fairly natural because it is lumpy, but the fact that it is lumpy looks a little odd. The Base was kept simple for a reason. The colour scheme overall for the model was simple, and I thought grass would detract from that. It looks alright though :) M

Posted: 6 Sep 2007

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5.3 /10 (54 Votes) 740 Views

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3 comments

LunchBox
That damn Starks is so picky...LOL I think different lighting would indeed up your vote. It looks like you spent the time to add striations to the muscle, and I'd like to be able to see it. I also think the metallics would benefit from a few glazes of various browns and maybe even a black. Based on your other works, I'd say it's probably a 6.5, but we can't really tell.
20 Sep 2007 • Vote: 10
Marovingean
Thanks Starks. I googled pictures of flames, and saw what you meant, and it is indeed backward. As for the highlights, I was trying for a more sublte aproach, but I may highlight hm up more a touch, considering he is smaller. I will hopefully post better pictures soon. M
8 Sep 2007
Starks333
ive seen you post on B/C so i thought id post some comments here for you first, when taking a photo try to get the light in a position so it doesnt cast shadows next your colours, you really need to push your highlights much brighter to emphasize the shapes of the sculpt, especially on smaller models with the fire, the flame colour should be further away from the start, or fuel point, so your flame is backward, basicly fire is mostly white with a ring of colours around the edges, so the same idea as nmm, bright bright impact point(white) colour around it hope that helps!
7 Sep 2007 • Vote: 5

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